Recursive Roundhouse
A 3D first person parkour platformer, set in a recursive nightmare of infinite face kicking.
You control an unnamed protagonist as you fight your way to the recursion core. Each level contains the platforms of the last level. Each recursion will give you new platforming options, as levels are put into levels, and the chaos ensues.
Can you put an end to the recursions? Can you meet the stop condition?
Controls:
- Walking: Automatic
- Right Mouse Button: Jump
- Right Mouse Button while next to wall: Walljump
- Left Mouse Button: Kick
- Left Mouse Button while hovering over an enemy: Super kick
- Hold left mouse button: Slow motion
- Middle mouse button: Restart from last checkpoint
Video playthrough:
Some advanced tips:
- You don't have to kill each enemy. The enemies are just there for platforming purposes.
- Build up momentum and try to keep it
- You don't have to follow the obvious path
- You can snap to an enemy if they light up red. This works up to 67 meters.
- If you turn while kicking an enemy, you will be launched in the direction that you are looking at.
- Your only air-control is a simple non-targeted kick. This should be a last resort.
- Every non-targeted kick in the air will be weaker than the last until you touch a wall or floor. It also loses your momentum.
Music Attribution:
Sport Racing Car | DRIVE by Alex-Productions | https://onsound.eu/
Music promoted by https://www.chosic.com/free-music/all/
Creative Commons CC BY 3.0
| Published | 20 hours ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Daniel Balog |
| Genre | Platformer |
| Made with | Godot |
| Tags | 3D Platformer, First-Person, Funny |
| Average session | A few seconds |
| Languages | English |
| Accessibility | Interactive tutorial |






Comments
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funny
REALLY good idea/concept. The gameplay feels smooth. I’d love to see it finished!